However, the top-end damage is always higher for slower weapons, making slower weapons more favorable. Yes, weapon speed was normalized, but damage sure wasn't! It isn't really the speed that matters, it's the top-end damage. Why? They need the slowest weapons they can find. The proc is 25% of the swings so it definately makes up for the damage lost from stats on other weapons.Ĭomment by 4172This weapon *DOES* suck for an MS warrior, and almost all 2h using classes at that matter. This weapon is also a great one for Shamans and Paladins since they use auto attack. 3.6 or 3.8 is better of course but it is not bad at all. So you tell me why this sucks? 3.3 speed on instant attacks is not too bad at all. ![]() The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower. Please also note that all normal weapon swings will be completely unaffected by this change. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons. This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. In particular, many Epic (purple) quality items are now more powerful than slower Superior (blue) weapons. ![]() Two-handed weapons: 3.3 (this means the 2.1 speed of Brain Hacker is considered 3.3 and so is the damage range when using an instant attack)Īs a direct result of this, many weapons have shifted position in their relative power. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by a fixed number pulled from the following table: This change does NOT affect attack power calculations for normal melee attacks. We have changed the way the attack power bonus is calculated for instant attacks. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players. This bonus was then multiplied by the speed of the weapon. ![]() Previously, instant melee attacks did damage based on the damage range of the weapon, plus a bonus for the player's attack power. The mechanics of most instant melee attacks have been modified to improve item balance. This is from Blizzard on one of the patch notes. ![]() I guess everyone that plays the game missed these changes that were placed in game months ago. Comment by 6495I'm not quite sure why everyone thinks this weapon sucks.
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